Beighton Scale For Joint Hypermobility

 

The Beighton score is used for assessing the presence of hypermobility. However, it must be noted that the diagnosis of Hypermobility Syndrome or HMS should be made using the Brighton Criteria.

Beighton scoring is based on testing the simple movement or hypermovements if you want to call them

Passive Dorsiflexion of Little Finger 

In a normal individual, little finger cannot be extended beyond 90 degrees, even passively. Score 0

If the passive extension [dorsiflexion] reveals this movement beyond 90 degrees  – Score 1

Passive Dorsiflexion of Thumb

If thumb cannot be made to touch the flexor aspect of forearm – Score 0

If thumb can be made to touch the flexor aspect of forearm – Score 1

Hyperextension of left  elbow

In a most of individual the range of movement of elbow is 0-120 degrees. 0 signifies that arm can be made to straighten  but further movement is not possible. Any further extension movement of elbow would result in arm bending backward.

Some normal individual may have a slight backward bending movement. To look for a hypermobile joint a cut off point of 10 degrees is kept.

If elbow cannot be bent backwards is less than 10 degrees [has less than 10 degrees of extension - Score 0

If elbow can be bent backwards more than 10 degrees [has more than 10 degrees of extension] - Score 1

Hyperextension of Knee

The concept of elbow when applied to knee would provide scores of knee. In a normal individual the knee can not be straightened beyond 0 degrees. Further extension is known as hyperextension

 

Hyperextension of right knee beyond 10 degrees not present - Score 0

Hyperextension of right knee beyond 10 degrees present – Score 1

Trunk Flexion

Individual is not able to  rest the palms and hands on the floor with forward flexion [bending] of trunak with knees full extended – Score 0

Individual is able to rest the palms and hands on the floor with forward flexion [bending] of trunak with knees full extended – Score 1

 

Calculation of Score

The score is calculated by adding the scores of

  • Both the thumbs
  • Both the little fingers
  • Both elbows
  • Both knees
  • One Trunk Movement

Maximum possible score thus becomes 9

4/9 score is considered significant.

 

 

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